The Super Missile works the same way the Missile system does. As Samus collects Super Missile Expansions, she upgrades the number of Super Missiles in her inventory. In Lego Metroid (Original), the number of expanding Super Missiles is not revealed until Season II with Episode 6 - A Lost Memory. When Samus enters the Junkyard, a Super Missile Expansion rests above a ledge. Once acquired, her inventory of standard missiles are permanently replaced with Super Missiles.
The Super Missile has a 20% damage ratio compared to the Missile, having a damage ratio of 5%.
The Super Missile expansions differ depending on the environment, however, in Lego Metroid there is only one standard style of Super Missile expansions. In the Ancient Temple, the Super Missile expansion differs as shown below.
Lego Metroid (Original):
Lego Metroid (Revamp):
|Upgrades in the Lego Metroid (Original) series.|
|Dox Suit | Varia Suit|
|Power Beam | Dox Beam | Pulse Beam|
|Missiles | Super Missiles | Super Missile Expansions|
|Morph Ball | Dox Ball | Morph Ball Bombs | Screw Attack | Hi-Jump | Gravity Rocket Boots | Spider Ball|
|Upgrades in the Lego Metroid (Revamp) series.|
|Dox Suit | Fusion Suit | Varia Suit | Zero Suit|
|Dox Beam | Graviton Beam | Ice Beam | Power Beam | Pulse Beam|
|Ice Missles | Missiles | Super Missiles | Super Missile Expansions|
|Dox Ball | E.D.S. | Gravity Rocket Boots | High Jump | Morph Ball | Morph Ball Bombs | Speed Booster|